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She created a large army of the undead and marched it on Thraya. It turned out she was a dab hand at converting undead into disciplined army legions and military cohorts.
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Meanwhile, back near Thraya the “other thing that happened” was the ancient being (Duvan’ku) we let loose in exchange for freedom from the dungeon we were in had not been idle. Since there are no horses or much in the way of riding beast of any kind on Tekumel, we ended up walking back in the direction we came. That ended up transporting us to another place in the space-time continuum, almost on the other side of the vast continent we were on. We jumped through this portal that she directed us to. She said, “ Oh I can provide that if you let me out of here.” Sure, why not, what was the harm. She wanted to know what our difficulty was and we told her. She didn’t immediately attack us but proved to be both intelligent and somewhat bemused by our presence. Upon opening the sarcophagus, up popped an ancient corpse of a woman inhabited by the soul of some demi-god named Duvan’ku. We desperately looked for alternative ways out in the complex of cells we were in and found an old sarcophagus. One thing led to another, and we were at the point of being trapped with a horde of zombies outside a door in the catacombs, gradually breaking through. We went there and found some old buildings, which covered up extensive underground catacombs, filled with animated corpses! Having determined the rumors of the infestation were true and something had woken this LEGION of undead for some reason, our duty was to report this information back to our employer. He sent us North to investigate an unused property of his family and assess if the area was a risky choice for development or not– there had been all sorts of terrible rumors of an infestation of local monsters and ghosts in that locale. In the campaign we are in now, (months ago in game time) our characters were in the service of a local official and member of the nobility from the city of Thraya. I’m impressed with that shared world concept, and my modern interest in EPT has really taken off now that we are playing in earnest. Thus, much like the world of Middle Earth, if you are adventuring in a specific place and time, all the other players know where and when that is, and what is going on around you. The game is very much a product of the designer’s vision and that vision has stayed relatively stable for many decades, bolstered by a very eager fanbase. When you’re playing EPT, the setting is almost a character in itself. I had some knowledge of EPT from a very long time ago– and I thought it was cumbersome and weird as a kid, with dense printing, weird script like font face, and incomprehensible names. My friend Rich Mckee has been running an ongoing campaign of the relatively ancient roleplaying game EMPIRE OF THE PETAL THRONE (EPT) for a long time now. By way of introduction… the ongoing campaign